Glossary / AI
Reinforcement learning
Learning better actions by trial and error, guided by a reward given according to the outcome, rather than by being told the right answer.
The learner (the agent) chooses an action in some state and receives a reward as a result. Repeating this, it learns how to choose actions that maximise reward over the long run. Q-learning, devised by Christopher Watkins in 1989, is a representative method; in 1992 it was proved to learn correctly[1].
Besides Go-playing programs and learning robot movements, it has begun to be used to keep adjusting control settings during error correction in quantum computers.
Related terms
- NeuronThe smallest unit of computation in a neural network. It weights and sums its inputs and produces an output depending on the result.
- Large language modelAn AI trained on vast amounts of text that generates language by predicting the next word. The core of ChatGPT, Claude and similar systems.